My first impression was of the rather cute graphics and of being assured that I would be helping to run a busy hotpot restaurant. But as a matter of fact, those charming elements are overshadowed soon enough by constant monotony that boils down to resource management and territorial conquest. The complexity of the game is unnaturally reduced, and this is done deliberately, in order to give players more incentives for spending real money to advance through the artificial impediments. Advertising interference goes hand-in-hand with the overloaded-ity of advertisements that escalate typical management challenge into a boring grind rather than an entertaining game. As for the main idea, it has a great potential and still, My Hotpot Story is an example of how to overpopulate the game with such raw elements asSTDs while using an extremely aggressive and intrusive monetization model and making the audience feel they are exploited rather than entertained.